﻿using System;

namespace FontStashSharp.RichText
{
	public class RichTextSettings
	{
		public Func<string, SpriteFontBase> FontResolver { get; set; }
		public Func<string, IRenderable> ImageResolver { get; set; }

		public RichTextSettings()
		{
			FontResolver = RichTextDefaults.FontResolver;
			ImageResolver = RichTextDefaults.ImageResolver;
		}
	}
}